Slowly going the way of GoW
I started playing this a few months ago, having quit Game of War for good. Game of War had gotten to the point that only those who spent at least $100 each week could ever become powerful enough to have fun. Vega Conflict had the pay-to-play option, but the balance didnt perversely favor the spenders. With recent updates, this balance has greatly shifted toward those who put a lot of money into the game.
Good points: entire planets are able to be populated primarily by one or two major alliances (this keeps constant resource farming and raiding to a minimum); defeated fleets arent lost, just destroyed (they can be repaired, rather than having to be built [trained] all over again); superpower players cannot attack with their full strength players of lower levels (though even this has changed--I used to be able to attack only within two levels of my fleet, while I can now attack within five); there is a module (building) one may invest in that produces premium currency (upgradable once ones alliance spends enough coins); there is an endless supply of AI fleets (though no bases) that can be attacked for resources, weapon and ship components, etc.
Bad point: the game is consistently changing to mimic Game of Wars spender-centric system. More and more concepts are being implemented that "encourage" players to buy premium currency. Failure to buy means a serious disadvantage in the game.
It is quickly becoming less fun.
Kyrie217 about
VEGA Conflict, v1.88787